NWN v1.20 Additional Patch Notes

Jay Watamaniuk, BioWare’s Community Manager, dropped us an email with some additional notes concerning today’s v1.20 patch for Neverwinter Nights. Here’s what he had to say:


    The largest issue that this patch addressed is the situation of modules that became corrupted during a save in the Toolset. Since this patch dealt with only the Toolset, we did not have to spend time on a full critical path QA testing pass for the game to check to make sure everything was working. A larger, general game patch, is being tested right now for later release.

    What was happening that we needed to address in this patch were some extra files being placed a Temp directory and added to the contents of the module. When the Toolset went to save a module, those extra files were not among the recognized file types and this caused the corruption error when attempting to load the module again in the Toolset. This has been cleared up.

    Important Note: For those people who encountered this problem, you should now be able to open your previously corrupt modules. Simply reopen them in the Toolset. Do not be concerned with a warning box of extra material that is found, click OK. When you have successfully loaded your module save it again in it’s new, uncorrupted form.

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