News

Neverwinter Nights Adventure Creation Guide: Part IV

GameSpy has continued their Adventure Creation Guide for Neverwinter Nights today by posting part four. Not only does the article feature lots of good information on creating and running a module, but it also has some brand new screenshots from…

Mac Version of BG2 Goes Gold

MacPlay issued a press release today stating that the Macintosh version of Baldur’s Gate II: Shadows of Amn has gone gold: BALDUR’S GATE II: SHADOWS OF AMN FOR MAC OS X AND OS 9 GOES GOLD! Dallas, Texas – August…

Chris Taylor on Dungeon Siege

Planet Dungeon Siege dropped us an email today making us aware of some posts in their forum by Chris Taylor and Scott Bilas of Gas Powered Games concerning yesterday’s delay announcement. Here’s a full snip of what Chris had to…

Desslock on Dungeon Siege & Interplay

Desslock has written up another quick article, talking about the announcement yesterday that Dungeon Siege would be delayed until 2002, the fact that Titus Interactive now owns Interplay, and more. Here’s some of what he said about DS: I haven’t…

Freedom Force Development Tool

IGN PC has scored an exclusive development tool that allows you to make custom superheroes in Irrational Games’ Freedom Force. In addition to the character tool, they’ve also dished up some brand new screenshots.

Combat Movement

Dave Rickey posted on the Camelot Vault message boards today regarding movement during combat. Here is the first part of his post: Just FYI, you cannot cast or shoot an arrow if you are moving at *all* (you can turn…

Dungeon Siege Delayed

Microsoft issued a press release today announcing that Dungeon Siege would not be released in the fall of 2001 as originally planned, but instead would ship in 2002. Here’s exactly what they had to say: New 2002 Ship Date for…

Game Questions

Sanya replied to questions about different things in the game today on the Camelot Vault boards.Here is her post:1. How many skill points do you get per level? As many as your new level. Sometimes more. Not going to discuss…

Article on Demise of an MMORPG

Here’s a short editorial with its main point the idea that all games will eventually fail or die, and an example made of Ultima Online. For a more macabre explanation of the degeneration of a complex game, head on over…

Neocron Does The Matrix

You’ll know what I’m talking about when you get a load of the five new screens Neocron Central has posted of Reakktor Media’s MMORPG in a City, Neocron… especially this one.