News

A little Shadowbane goodness from across the ocean

Shadowbane – that great game of conflict is bringing nations together. Or something like that. Shadowbane EU (formerly FR) took a tour of Swing! Entertainment. It is well worth the read, great job by the guys at EU, lucky fellers…

NeverWinter Nights Designer for a Day Contest

Dar the Reporter here, as the newest editor for GameBanshee I have been searching high and low for the latest and best news on NeverWinter Nights. I can hardly wait for this game! Have you ever wanted to try your…

Wiz 8 with Publisher!

It’s a start! The exceedingly exquisite (based upon the press demo I was fortunate enough to play… and (p)review last month) Wizardry 8 has found its first publisher. Though not in the USA as of yet, where it’s bound to…

Warcraft III Pre-E3 Info

PC.ign gives us the latest detailed look at the game that’s suddenly looking more “human” due to the juicy RPGness of the design a year ago being seeped out on occasion. The camera has been reworked to a similar angle…

EverQuest Enhanced Shots

It’s not EverQuest 2 yet, but with the enhanced graphic engine that will be featured in the newly announced expansion to EQ, Shadows of Luclin, you might think you were seeing an early version of the sequel. Check out these…

Scripting Manual

Gamer asks about a possible scripting manual: …While all of the scripting commands in NWN should be documented in the game, either in a printed manual or in a read me file or a hybrid of the two, it occurs…

Commenting on the Official Board Update

Cord Grimwinder-8d A clarification about the storyline: We finished creating extensive outlines (approx. 30 pages per outline) for each of our modules last September or so. In February, we were writing prototype conversation for some of the modules in…

Mac OS

Gamer asks about the mac os port: In the last chat session with BioWare, it was stated that work was moving forward with the carbonization of NwN. For those non-Mac people out there, what this means is that NwN will…

Traditional Art?

Gamer gives his on the merits of traditional art in the interface: One of the things that made BG1/ 2 and IWD better than planescape I thought was the traditional art used. ie, instead of just computer modeling everything, there…

Module Sizes

Gamer asks about how big custom modules are bound to be: Anybody knows what will be the size of a module file? I know it depends on how many areas and their sizes….consider a maximum number of areas with maximum…