Pantheon: Rise of the Fallen Intro to Crafting

If you head on over to the official forums for Visionary Realms’ upcoming MMORPG Pantheon: Rise of the Fallen, you’ll find this developer post that sheds some light on the game’s approach to crafting. By the looks of it, Pantheon’s crafters will be able to customize both the stats and appearance of their gear, but they’ll really need to work for it.

Here’s more on that:

Hi everyone!

I know that many of you have been waiting for more information about Pantheon’s crafting system. I thought I’d take the opportunity tonight to at least tell you a little bit more about the system. It’s not much, since I don’t want to spoil all the fun and surprises, but hopefully, it will get you excited for what’s coming up in 2021 🙂

Crafters in Pantheon will be able to customize the stats (and the appearances) of items that they make.

There will be some limitations. The system won’t be completely free-form, but you will have a wide variety of options available. The customizations you can choose from while creating items will depend on several factors, including (but not limited to) your skill and level of advancement within your profession, the facilities and tools you are using, and most importantly the ingredients or materials that you use. You’ll find that some types of customization, like attribute bonuses, are relatively easy to access. More exotic bonuses or special effects will be both rare and challenging to apply to items. And yes, before you ask, customization applies to consumable items as well as finished items.

Right now we are working to get the underlying code for this system in place within the game so that we can start adding all the pieces and parts to build out the gameplay experience around it. Once we have those things to a point where we can talk more about them, expect to see them demonstrated in a dev stream. It’s the sort of thing that really needs to be shown rather than just talked about. I also want to emphasize that this isn’t the only way that the crafting sphere will likely evolve a bit from what you might be used to in other games – but, this is perhaps the most critical and foundational piece, and it’s the one that we’ll be working to perfect first.

For now, I hope this information is a good holiday gift for everyone, and that it gets you excited about what’s to come in the new year.

Merry Christmas/Happy Holidays 🙂

~Nephele

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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