Path of Exile Takes in Over $200,000 in Revenue Over Easter Weekend

I guess the quick sales of those $1000 credit pack tiers were just the tip of the iceberg for Grinding Gear Games, as the independent developer announced this evening that they brought in over $200,000 worth of revenue for the free-to-play action RPG over this past holiday weekend. And with that kind of money coming in, they’re promising the launch of open beta testing in June with a total of three acts to play through:

Indie Action RPG Path of Exile crowd-funds $200,000 over Easter

AUCKLAND, New Zealand – 11 April 2012 – Following a hugely popular public test weekend, the makers of Indie Action RPG Path of Exile, New Zealand-based Grinding Gear Games, have launched a ‘˜crowd-funding’ campaign where players can pre-purchase game currency and receive rewards such as Closed Beta Keys and exclusive in-game pets in return.

In first six days the free-to-play .thical microtransaction’ funded action RPG has sold over USD$200,000 worth of supporter packs to 13,000 fans.  

The previous weekend 46,911 players stress tested the game.  (We literally had hundreds of people asking how they could support the game to get to Open Beta sooner.  We were blown away by the community enthusiasm at the stress test weekend, so we moved quickly to open our shop earlier than planned.  We’ve been blown away again by the support over Easter,) says Grinding Gear Games’ co-founder Chris Wilson.

13 people have bought the $1,000 Diamond Supporter package, which will let them help design one of the game’s Unique magic items.

Path of Exile features its own dark, gritty take on the Action RPG genre, a unique skill gem system, a huge passive skill tree and PvP combat in a persistent online world.

(The crowd-funding presales mean Path of Exile will enter Open Beta in June with three acts of content.  Although we plan to pile on the content for years to come, further support will greatly accelerate it and help pay for our US and European servers.)  
Grinding Gear Games have committed to never charge for content or power. (Selling supporter packs and currency has also been a great test of our .thical microtransaction’ philosophy.  We hate the concept of pay-to-win games, so it’s great to see that players are willing to support the game and to buy purely cosmetic items,) says Wilson.

A range of supporter packs are available on Path of Exile’s website.  The cheapest tier is $10 which includes Closed Beta access. Higher tiers come with in-game Kiwi bird Pets, a collector’s edition copy of the game, t-shirts, soundtracks, signed posters, and the option to design a Unique Item. All packs include game currency which can be used to buy extra character slots and stash tabs for compulsive item hoarding.  More personalisation options and player services are planned for the Open Beta.  

Any purchases made now will continue into the Open Beta, although Closed Beta characters and non-microtransaction items will be wiped upon entering Open Beta in approximately June.

During the stress test weekend, 46,911 people tried the game with the servers successfully handling a peak load of 7310 players. (The stress test was great – we learnt a lot about how people are playing and enjoying the game. We’ve built Path of Exile as an online game with PvP and support for various leagues and game modes from the ground up, and we’re really pleased with how the servers performed,) says Wilson.

Path of Exile has been in development for five years by Grinding Gear Games, an independent studio of hardcore RPG fans based in Auckland, New Zealand.

Key features of ‘˜Path of Exile’:
‘¢ Completely free to download and play, but never ‘˜pay-to-win’
‘¢ A persistent online world capable of supporting hundreds of thousands of players
‘¢ A dark and gritty game world rendered from a fixed 3D perspective
‘¢ Randomly generated levels and items for extreme replayability
‘¢ Online ranking and ladders for every game mode
‘¢ Visceral combat with dozens of combinable skills
‘¢ Battle in PVP tournaments for worldwide recognition
‘¢ Dynamic skill system

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