Owlcat Games is getting ready to release a major update for Pathfinder: Wrath of the Righteous that’s going to fix so many issues, the developers had to put the patch notes in a separate Google Doc. In fact, they’ve already released this update, but only on the beta branch in order to prevent it from breaking some other parts of the game.
Here are just the quest-related fixes and you take it from there:
Update 1.1
Beware of possible plot spoilers and a wall of text below!
Quests
A cutscene with Anevia during the ‘What you dream of?’ quest could freeze – fixed;
Visual changes in one of the magic projector’s tapes in Areelu lab;
Added companion interjections in Crunukh’s dialogue;
Сhanged the check at the start of Ember’s quest in Chapter 3 from Persuasion to Perception;
Xorges and Xarra stayed in Lower City after deciding their fate – fixed;
Difficulty of the checks in dialogue with Dimalchio increased from 20 to 30;
Ember sometimes forgot your decisions during her companion quest – fixed;
Fixed the amount of spent and received gold when dealing with Succubi in Experiencing the Bliss quest;
Fixed an issue when Sosiel was supposed to leave after a dialogue, but stayed;
Jerribeth didn’t interact with the player as they arrived to Vellexia in the first time – fixed;
Perception check now shows a correct DC during dialogue at the last distortion on Aeon’s path in Threshold. You may now refuse to go inside the distortion and proceed with the usual ending;
Primal Treant would sometimes say the lines of your companions, including those not present in the group. That was creepy and was fixed;
Red Mask was fighting with fists instead of a rapier during the confrontation in the tavern – fixed;
Shamira no longer applies multiple debuffs that make checks in her dialogue almost impossible to pass;
The Impostor quest didn’t get marked as limited to Act III – fixed;
You can now loot assassins that came for Latverk’s head;
Animation improved during cutscene with Sosiel drawing the Commander;
Corruption didn’t get removed from the party when you rested in the camp before the gargoyle attack – fixed;
Ember’s first and second quest are now correctly tagged as required to be finished before the end of the chapter;
Gresilla’s minions were turning friendly if Gresilla died to a critical strike – fixed;
Paladins were standing still during boss fight in Drezen siege – fixed;
Sosiel no longer draws in Nexus during combat. Come on, Sosiel, we’ve got a war to win here!
Staunton didn’t disappear instantly after altering the past – fixed;
Targona’s wing wouldn’t always heal during The Light Within quest – fixed;
You now correctly appear from the time portal in Drezen past and not multiple feet away;
“Best Liquor in the World” quest can now be finished even if the NPC who gave it is dead;
“What Do You Dream Of?” Quest: if the player hasn’t completed the first objective (talk to Anevia) before Irabeth dies, the quest will fail;
A Demon’s Heresy quest no longer has duplicate objectives;
Aasimars from the Flesh Market could be directed to Latverk’s mansion before talking to Latverk – fixed;
Added the option not to fight Indarah in the Shrine of the Three;
After Daeran’s party at Heaven’s Edge, Daeran could sometimes incorrectly react to player’s behaviour – fixed;
Airship adventure book event doesn’t happen with Nocticula’s palace in the background anymore;
An objective to find proof of Thaberdine’s royal origin didn’t complete properly – fixed;
Arueshalae no longer mentions the Commander releasing her from Drezen’s prison if the Commander didn’t do that;
Cue text no longer duplicates in the Verbovezzor Book Event;
Daeran continued to romantically pursue you even after you kicked him out of the party – fixed (now you can’t kick him out – kidding!);
Echo of Deskari wasn’t prepared to meet you if you opened the portal with Nocticula’s help during the Devastation quest. The speed at which a certain angel burned in the Devastator was the same regardless of how you proceeded with the quest – fixed;
Fixed an issue with Finnean after the Colyphyr Mines imprisonment;
Fixed dialogue logic in dialogue in-between battle against Baphomet in Colyphyr mines;
Fixed dialogue logic in the dialogue with Liotr during Daeran’s second quest;
Fixed texts in illustrated event when the Commander and Greybor climb down to Devarra’s lair;
Fixed the dialogue with Areelu in the House of Silken Shadows regarding Suture;
Fixed the issue with Trickster’s dialogue option in Iz;
Fixed the option to fight Yozz in the Bliss of Battle;
Fixed the situation when the player couldn’t finish the dialogue after showing Terendelev’s claw to Storyteller in chapter 4 or later;
In a conversation with Svendack, the selection of a trickster answer provoked a fight – fixed;
In the third visit to Arushalae’s dream Arueshalae wouldn’t become evil if the player has chosen an evil option in the starting dialogue – fixed;
It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae’s help – fixed;
Now when you fight on the arena alone, the companions won’t be added;
Queen Galfrey kept staying near the temple after the competition “Go to the temple of Iomedae in Drezen” during the quest “The Light Within” – fixed;
Ramien now refuses to go to the Defender’s Heart if Hulrun is there;
Rapture of Rupture quest markers were displayed incorrectly on the Alushinyrra city map – fixed;
Sometimes a big party could teleport incorrectly in and out of the buildings during the Drezen siege – fixed;
Sosiel will no longer interrupt leisure activities of Commander and Lann;
The Outcast quest was marked in the Journal to be completed till the end of chapter 1, which is not true. The quest should be completed till the end of the 3rd chapter – fixed;
The Price of Loyalty no longer requires to come alone with Greybor. If you come with the party, they will join you on the 3rd turn;
When going to Colyphyr character could be shown warnings about quests that have not been started – fixed;
Some NPCs rushed to call the player Commander in chapter 1. Now they don’t;
Fixed dialogue logic when the Hellkinghts arrive at Drezen in Chapter 3;
Vorimeraak did not remember the past encounter with the main character. We’ve reminded her;
Fixed camping banters for Finnean.
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Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.