Pirates of Black Cove v1.0.1 and v1.0.2 Patches Released

Paradox and Nitro Games have quickly churned out two patches for the newly released Pirates of Black Cove, including a hefty v1.0.1 patch that includes a slew of fixes and a smaller v1.0.2 patch that contains more fixes and Steam achievements. The full patch notes, back to back:

Version 1.0.1

Features:
– 1001 jokes
– Unit radar indicators
– Tutorials can be accessed via ingame menu
– Tutorial autoscroll

Looks:
– Updated world visuals
– Updated conversation window
– New intro video
– Added volcano smoke particle effect
– Active skill highlight
– Fixed PhysX glitches/stutter

Missions:
– More time in shrimpbuck mission
– Improved mission tracking in various places
– Buccaneer FM1 crash fix, conversation camera
– Buccaneer FM4 tracking fix
– Buccaneer FM6
– Monctezuma fixes
– Double click on player icon will start follow mode
– Changed mansion window to open directly after the first discussion with the faction leader
– Message in the bottle ships now spawned next to Corsair stronghold, and ship flags now Corsair
– Use black covians for Dog Skull island and added some enemies to the cave too
– Leticia stopped imitating 1st mate
– Destroy the distilleries update

Misc:
– Slow ships are a bit faster
– Battle music stops on scene change
– Barracks GUI fixes
– Land battle GUI fixes
– Sail damage no longer affects the speed but hull damage, fixes issues with ships just slowing down and not being able to use toolbox to remedy the situation
– Can’t collide with sinking ships
– Reduced toolbox cooldown from 30 seconds to 15 seconds
– Skill cooldown reset / skill remove on scene load
– Tooltips for active skills
– The end credits after boss fight
– All units have names on alt
– Changed dizzy time from double drinking grog from 10 seconds to 5 seconds
– Long dialogue texts now fit in conversation window. Font is scaled down when text is too long.
– Unit under attack sounds
– Try harder not to spawn ships on land
– Fixed missing civilians from strongholds
– Missing skills for Jolie and Jack
– Don’t crash when other heroes gain level up
– Mission ships captured, can’t be captured again
– Fixed special weapon names
– Fixed “Collected artifact” -messages to last longer

+ Some minor fixes & tweaks

Version 1.0.2 (Patch 2) 5.8.2011

NOTE: This version requires that Patch 1 (1.0.1) is already installed.

Breakers:
– Game now starts even if selected resolution is bad
– Fixed crash after having opened Pimp the Ship window
– Fixed bug causing jam on loading screen in some situations
– Fixed crash on strongholds after disbanding unit
– Fixed crash at finale mission
– Fixes to ship capture
– Fix to dublicate ships
– Fix on alt causing crash in some situations

Features:
– Timed accept window on resolution change
– Numpad layout for left handed (configurable keymapping coming soon)
– Achievements (Steam)

Missions:
– Chiefs chowder fix
– Voodoo priestess tracking fix
– El Torro stutter fix
– Dog Skull island black cove ship can’t be captured
– Corsair FM6 fix
– Fixes to capture missions after loading game
– Storyline mission starts right after last faction mission
– Buccaneer Storyline 4: Fix if the once captureable black cove ship was captured and has disappeared without dying
– Mission fixes: Buccaneer FM3, Corsair FM4 and FM6

Misc:
– Fixed health bars
– Ambient Occlusion off by default
– Fixed hero tooltips
– Fixed crazy cannoneer label not fitting in alt-view
– Exclamation marks on action menu now work as they should
– Removed lag from pressing alt on land
– Balanced stinkbombers
– Player can access unit buildings with his faction hero’s too
– Fixed replenish cost
– Player ship info fix
– Shipyard fixes

Known issues:

– Water isn’t visible if AA is forced on from graphics drivers.
(Quick fix: Set Anti-Aliasing to “application controlled” setting instead of forcing it on from ATI/NVidia settings)
– Collision issues with destroyable buildings
– Unit movement difficult on bridges
– Cannon towers won’t fire player units sometimes
– Siren level gates can’t be destroyed with mortar
– Player should be able to remap keys

Share this article:

Leave a Reply

Your email address will not be published. Required fields are marked *