Prey: Mooncrash – Resetting the Immersive Simulation GDC Talk

Richard Wilson, Arkane Studios’ lead level designer, attended this year’s GDC where he gave a talk entitled “Mooncrash: Resetting the Immersive Simulation.” The talk revolved around the idea of introducing some roguelike elements to an “immersive sim” game, such as Arkane’s Prey. We already had a chance to check out a summary of that talk, but now, we can also watch it in its entirety.

Here it is:

In this 2019 GDC talk, Arkane Studios’ Rich Wilson dissects Prey: Mooncrash to extract useful development lessons, including what it takes to motivate a team to break form, what you can learn by dismantling your existing mechanics, and how you can integrate other genres into your game to breathe life into it.

Share this article:
Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

Articles: 9913

Leave a Reply

Your email address will not be published. Required fields are marked *