Project Wight Interview

PC Gamer has interviewed Andy Goldfarb of The Outsiders to get the scoop about their upcoming RPG, which, as of now, is only known as Project Wight.  That also means that we don’t know much about the game yet, but the “playing as the monster” angle seems like one rife with potential to me:

“It would be great if people did get emotionally attached to the creature, for sure,” he says. “Certainly the incredible feedback we had from the Unity teaser we released gives us hope they might! As far as people relating to them being potentially difficult, I don’t think so. There is a sort of universality of experience that lets us have empathy for animals, robots, and whatever else the imagination can come up with in fiction, film, and games.”

As for the Dark Ages setting, Goldfarb says it allows the developers to root the game in history, while still giving them some freedom to be creative. I ask him what makes this time period so interesting. “We know comparatively little about it, but enough to ground some of the more fantastic concepts of the game. I really think using history as a familiarity base helps make the fantasy stronger when you deviate from it, as opposed to creating a believable new world from whole cloth. That’s much harder.”

“The lower fantasy angle lends itself to a lot of mystery and what-if scenarios as well,” he adds. “What if there was a species of creatures that the Vendels exterminated in the course of their conquest? And what if you could be one of them? It gives us a lot of latitude to do interesting things.”

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