Realms of Arkania: Blade of Destiny Remake Interview

The folks at GamesMediaPro have recently chatted with Crafty Studios’ Christian Weinmüllner and Ronald Halder, who are respectively the technical director and creative director on the Realms of Arkania: Blade of Destiny remake. Here’s a snip from the interview:

What is your favourite game feature in Blade of Destiny?

Chris: Overall I am proud that we have been able to develop the game within a short time, much of the development I did alone. My favourite feature though is the user interface which Ronny and I did together.

Ronny: There is not any one part of the game that makes me prouder then the other, I’m proud of the overall end result. However, I’m proud of my cities though, thanks to the tools Chris developed, I was able to create them and implement them myself with help from the original game assets, which we were able to access.

What are the future plans for Realms of Arkania?

I think the word trilogy speaks for itself! We also want to implement the game on other platforms, without making compromises to the story. We also have some interesting ideas for what comes next after Realms of Arkania: Blade of Destiny. more will be revealed soon

What we can say is that we will continue to do everything possible to make the games of the trilogy comparable to real DSA games. No high fantasy, no exaggerated flashes!

Thanks, RPGWatch.

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