Riftrunner Peek of the Week #11

The eleventh installment of RPGVault’s “Peek of the Week” feature for the upcoming Divine Divinity sequel is now available. This time, Larian’s Steward Temmerman talks about the process by which the creatures come to be in the upcoming RPG. Take a look:

In this Peek of the Week, you’ll get to know a little more about the scary beings that will cross your path in Riftrunner. Since they are mostly built out of 850 triangles (which isn’t all that much), there are a few things that an artist has to think about. First of all, when the first step of creation begins (the concept drawing), you have to think about how your character will move. The reason for this is that when you have a pre-defined number of polygons, you’ll need them for two things; they have to support the animation, and they have to make the character look good… right!?

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