Rise of the Argonauts Reviews

Liquid Entertainment’s Rise of the Argonauts is the subject of four more reviews, though none of them are overly favorable. The first is at ZTGameDomain with a score of 7.2/10:

Rise of the Argonauts is a solid effort with some minor flaws that will likely satisfy the Greek aficionados of the gaming community. The combat is competent if not a bit repetitive and the story is entertaining from start to finish. The graphical problems such as slowdown and poor camera management highlight what is wrong with the game, but if you can learn to adjust to these tribulations there is an ample amount of fun to be had. While it certainly won’t set the world on fire RotA is a promising first effort in a setting that has been criminally overlooked in the gaming world.

The second is at Fragland with a score of 70%:

Rise of the Argonauts didn’t make it to the top due to some irritating downpoints. The conversations are slow and emotionless, the areas are too linear and your Argonauts sometimes get stuck in a street. The storyline is pleasing though and can go as deep as you want through the dialogues. This game is fun to play once but you probably won’t bother for a second time.

The third is at Big Download with no score:

While Rise of the Argonauts is far from being a bad game, it’s not a great game either. The combat is too simple and the story isn’t strong or deep enough to keep players fully engaged. Bosses generally come off being annoying at first, but turn out to be easy once their pattern is figured out. Even the final boss confrontation is a generally short-lived one. At the end of it all, we were left feeling indifferent toward the whole adventure. It’s a decent way to pass the time, but we wouldn’t have regretted walking away from the game at any point.

And the fourth is at Planet Xbox 360 with a score of 6.3/10:

I feel sorry for Rise of the Argonauts; mature RPGs are hard to come by. The interesting yet predictable narrative is buried deep within poor design choices. Weapon selection occurs on the Argo only. (This is purely ascetic, since you can kill everything by pressing X). The frame rate suffers during combat and town exploration. Overall, with all of the issues, I felt that the game needed more time. I was able to complete the game but only because it’s about 10-12 hours long. Hopefully Liquid learns from their endeavors. Their attempt at changing some of the elements we have come to accept as concrete is welcome. However, they need to take into consideration the elements they don’t change as well. I would recommend renting the game first since you can beat it in three solid gaming days.

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