Risen 3: Titan Lords Review

RPG Codex has finally published its own take on Piranha Bytes’ latest open-world action-RPG, Risen 3: Titan Lords. In short, they aren’t very happy about it, and don’t think it improved much on Risen 2: Dark Waters:

To sum up my final impression of both Risen 3 and Piranha Bytes as a whole, I’d like to quote my very good friend Boethius:

But we will still speak concerning the nature of men, and concerning their pursuits. Though, then, their mind and their nature be now dimmed, and they are by that fall sunk down to evil, and thither inclined, yet they are desirous, so far as they can and may, of the highest good. As a drunken man knows that he should go to his house, and to his rest, and yet is not able to find the way thither, so is it also with the mind, when it is weighed down by the anxieties of this world.’‹

That is the state of Piranha Bytes today, in a nutshell. They know that they must return to the old Gothic formula, and hell, they probably even want to do it, but they simply have no idea how. They grasp at the ideas and elements that were present in their most successful games, they announce that they are “going back to the roots”, and they even attempt to fix the flaws that they’ve introduced, but they are not able to put those changes and fixes into proper context, nor design the same systems that once made them great. Thus, the final product is but a warped shadow of its original counterpart, a haphazardly glued-together Frankenstein’s monster that might be made of similar flesh, but can never be even one tenth as functional or (alive).

Unfortunately, I doubt they will ever reach their past greatness again. This is made apparent both by the quality of their last two games, and by comparing the credits of Gothic 2 and Risen 3. Hell, even comparing Risen 1 to Risen 3 should be enough to draw the necessary conclusions.

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