Royal Quest Interview

Katauri Interactive’s recently announced MMORPG Royal Quest is the subject of a new interview at Rock, Paper, Shotgun with company director Dmitry Gusarov. Even though I tend to dabble in the MMO space, I find this all a bit disheartening, as it no doubt means a major delay to any new King’s Bounty developments:

RPS: You’ve been very successful with single-player games. Why have you decided to make the move into MMOs at this time?

Dmitry Gusarov: We consider the future of games to be in the MMO genre. Actually, we have played online games a lot during recent years. And now the time has come to combine hobby and business.

RPS: Can you explain a bit more about how the Elements system will work? It sounds like it will make PvP a lot more interesting.

Dmitry Gusarov: First of all, that considers of what the monsters are mainly afraid. And there will be many options of how to attack them. We don’t want players to have just one uber-weapon capable of killing anything anywhere. We will push players to adapt their tactics constantly, as every area will feature different challenges.

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