Sacred 2: Fallen Angel Interview

Strategy Informer has kicked up an informative Sacred 2: Fallen Angel interview with Ascaron Entertainment international product manager Alan Wild. Let’s go with the game’s multiplayer component this time:

Q: Multiplayer played a huge role in Sacred. How much emphasis has the team put on it this time around?

A: Multiplayer is a vital element of Sacred 2 Fallen Angel. In fact, the game is built entirely on a network engine. In basic terms, this effectively means that if you are playing single player you are actually within a potential multiplayer environment (assuming you are on a LAN or are connected to the internet). The exciting part of this is that, for example, if you’re playing single player and decide you want to play multiplayer, you can very simply invite your friends to join your current single player game. When your friends accept, they will immediately join your game, at the point where you are at that time, thus turning your SP experience into an MP one within seconds. In the same breath, if your friends leave you, then your game reverts back to SP and you can continue playing from the point at which they left, whilst keeping all quests and rewards received during the MP phase. This opens up a whole new world of MP, and allows for some interesting and unrestrictive co-operative gameplay throughout the campaigns!

On top of this we will also have numerous multiplayer modes, but you’ll have to wait for the official announcement of those.

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