Sacred 2: Fallen Angel Preview

To round off today’s Sacred 2: Fallen Angel news, we’ll point you over to a new preview of the action RPG sequel on WorthPlaying.

Leveling up in Sacred 2 is more or less the standard fare of increasing some of your stats, increasing the level of existing skills and learning new skills. For further customization, players can find items in their travels that instantly teach them new spells or strengthen existing ones. You may find yourself using a bow until you get a nice area-of-effect spell, switching to using that as an opener against a large group of enemies, and then dispatching the rest of their health with a long sword.

Graphically, Sacred 2 can be stunning. The aforementioned ragdoll physics are tastefully implemented and don’t detract from the experience, but other aspects of the engine are more noteworthy. The title features a realistic day and night cycle that is gradual and slow, letting the game gradually change from the colorful palette of noon to the dark shadows cast by torches at night. Similarly, there is a weather system, and when lighting strikes during a heavy rainstorm, it briefly plunges the entire screen into a flash of light followed up by the crack of thunder. The use of color and lighting is a constant reminder that Sacred 2 really pushes the boundaries as to what is considered quality graphics for the genre, though not at the cost of detail or understanding what is happening on-screen.

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