Sacred 2 Q&A

WorthPlaying had the opportunity to fire over several questions to Ascaron Entertainment creative director Hans Arno Wegner about their upcoming RPG sequel, Sacred 2.

Q: What system for skills will Sacred 2 use? Will it be tree-based, with an extensive array of pre-requisites and elite abilities for high-level avatars to wield? Or will it follow the structure of the original game, with each class getting a set list that players will be able to slot points into as they level up?

A: Like in Sacred, we still separate between die-activated Moves and Spells and passive skills. Sacred 2 will offer players the opportunity to build his character and choose his way of playing and fighting. Moves and Spells can be chosen freely, but some skills will require pre-conditions depending on the character. Spells and moves can be customized through a tree-based system.

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