Sacred Underworld v2.24 Patch Released

Ascaron Entertainment has released an official v2.24 patch for Sacred Underworld, just in time for the expansion pack’s North American release. The patch weighs in at 18MB and fixes the following:

Fixlist for Underworld Version 2.24

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IMPORTANT NOTICE: PREVIOUS SAVEGAMES SHOULD NOT BE RESUMED ONCE THE NEW PATCH HAS BEEN INSTALLED. EXPORT YOUR CHARACTER AND START A NEW GAME!
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– Recurring Bugs in “Chain Lightning” fixed.

– Lag issues through frequent use of (Tentacle) spell fixed.

– If you dismount from a horse directly near a cave, go into the cave and return, not only did the horse become irreversibly invisible but the player also, at least while riding. Fixed.

– If a mage binds a mounted character by way of a magic spell the horse won’t move anymore, even if the spell has ended. Fixed.

– Weapons of Shadow Guards were wrongfully displayed between their legs. Fixed.

– Skill value overflow for some characters. Fixed.

– LAN / Open Net start button not always functional. Fixed.

– Horse riding no longer counts as inactivity in Multiplayer games.

– Fixed a bug in [i]Pigeon Pottpercy[/i] subquest: Three pirates did not always appear or were not applicable to quest.

– Fixed LAN / Open Net bug in Ancaria [i]The Forge of the Elders[/i] mainquest. Occasionally not possible to summon the demon because Shareefa disappeared.

– Some possible causes for ingame freezes were fixed.

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