Seven: The Days Long Gone Goes Gold, Traversal & Movement Trailer

Seven: The Days Long Gone, a stealthy isometric RPG from ex-Witcher developers Fool’s Theory and IMGN.PRO, has gone gold and is on track for a December 1, 2017 launch. The press release that brought this to our attention also informed us that the game will be priced at $29.99 or your regional equivalent for the Standard Edition and $39.99 for the Digital Collector’s Edition.

And together with this announcement, the folks at IMGN.PRO have released a new trailer that showcases the traversal and movement abilities you’ll have at your disposal in Seven. Check it out:

And here’s the press release with some additional details:

BIELSKO-BIALA, POLAND (November 10, 2017) — Created by ex-Witcher developers – Fool’s Theory & IMGN.PRO (Kholat), SEVEN: THE DAYS LONG GONE has gone gold as it approaches its December 1, 2017 launch on Steam. At launch, the Standard Edition is 29.99 EUR/29.99 USD/27.99 GBP, and the Digital Collector’s Edition, which comes with a digital artbook, Marcin Przybylowicz (composer of Witcher 3) soundtrack, map, and guidebook, is 39.99 EUR/39.99 USD/37.99 GB.

About the Game

In SEVEN: THE DAYS LONG GONE, you play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak’s help, unearths the island’s dark secrets, and soon learns that the fate of the entire Vetrall Empire rests in the balance.

The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters. You are free to explore the vast yet unforgiving sandbox world, whether following the main story line or heading off on a side quest.

Traversal & Movement

SEVEN: THE DAYS LONG GONE takes the traditional 3D isometric RPG and reinvents it with a climbing and movement system unique to the genre. What defines a master thief is movement, and Teriel can climb over walls, leap over chasms, slip through windows, grab hold of ledges, roll to evade projectiles, jump over charging enemies, or slide into enemies. Teriel can also pick locks, hack electronics, and keep to the shadows to avoid detection.

Game Features

  • 3D Isometric RPG w/ a rich, interwoven storyline
  • Combat: multiple styles allow for players to be creative in how they tackle obstacles
  • Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
  • AI Reactions: NPCs are responsive to actions
  • Open Sandbox world perfect for exploration
  • Brand new climbing system
  • Stunning environments
  • Play Your Way – Stealth or brute force, it’s freedom of choice
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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