Shadowrun Returns Patch 1.0.2 Released

The folks at Harebrained Schemes have released a new patch for Shadowrun Returns, which features a bunch of gameplay fixes, and balance and usability improvements. Say goodbye to Kneecap being the de-facto standard attack for every sane user of shotguns:

New Features, Improvements
– SMG: Aimed Shot now uses 4 bullets, down from 6.
– SMG: Spray and Pray now uses 6 bullets, down from 8.
– SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate.
– Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3.
– Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges.
– Rifle: Full Auto’s accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot’s percentage to hit.
– Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved.
– Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12.
– Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively.
– Rifle: The Colt M23’s damage is now 15, down from 16. The Ares Alpha’s damage is now 16, down from 18.
– Grenades: Reduced store prices of all grenades.
– Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons.
– Cyberware purchase screen is now more user friendly.
– Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits).
– Visual improvements to the summoning grid.
– General UI Improvements.
– Added additional debugging for finding walkable tiles in debug mode.
– Added messaging to alert user when last auto-save occurred.
– Black IC is now less lethal.
– Added an explanation of how Leylines work in the world of SR:R.
– Added a definition of SIN in glossary.

Bug Fixes
– Player can no longer sell a currently equipped outfit.
– Swapping outfits will now correctly give the correct enhancements.
– Player can now equip an outfit if they do not currently have one equipped.
– Drones will now retain their Rigging bonus between levels.
– Wired reflexes no longer dodge friendly effects.
– Spirit death from overwatch no longer causes occasional hardlock
– Reduced load times when loading new assets after version update.
– First time OSX play will start in windowed mode to work around a crash issue for some users.
– Move marker will now be visible over walls.
– Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next.
– Fixed issue with equip screen item filtering.
– Fixed issue with installing upgraded cyberware on individual locations of a pair.
– Fixed issue with hiring screen adding incorrect selected runner.
– Fixed a slew of typos.
– Fixed cases in conversation where attribute or skill checks were applied incorrectly.
– Fixed character preview not showing 3D Character in some cases.
– Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck.
– Fixed various issues with hiring Coyote.
– Work around some Steam Workshop upload timeout issues
– Editor: Changes to scene or story variables will refresh that variable in the scratchpad.

Known Issues
– We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.

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