Shadowrun Returns Patch v1.2.5 Released

Since the last time we checked, a couple of patches have been released for Shadowrun Returns, including a plethora of fixes for both campaigns, some balance changes and a few new features. Here’s the changelog for patch v.1.2.5:

New Features, Improvements

  • Chinese language added for Dead Man’s Switch!
  • Adding ability for item prerequisites to check for race.
  • Can evaluate a decker’s jack in point and a persona’s spawn point with Compare Prop and Get Matrix Prop
  • “Auto” Injector costs 1 AP to use. Reduced to 0 AP to match other buff cyberware abilities.

General Bugfixes

  • Fix to issue to turning slaves to NPC during save would turn PC into slave.
  • Fix for equipment screen showing avatars.
  • Fixed issue with Shadowrunner AIs becoming player controlled on reload of triggered autosaves and quicksaves.
  • Fixing issue where loading waypoints spawned before all characters are loaded, causing edge case load fail.
  • Fixing issue where prerequisites weren’t being checked every time equipment change happened, added popup notification when item prerequisites are no longer met.
  • Fixed issue where multi-shot weapons would have unexpected spread when target died before attack finishes.
  • Fixing transparency issues with some outfits.
  • Fixing issue where a duckling NPC could fill an empty hiring spot.
  • Fixing issue causing players to ‘lose’ an outfit to a previous outfit.

Dragonfall Campaign

  • Fixed issue causing talking Drones in the False Flag mission.
  • Cleaning up goals surrounding optional objectives in the MKVI mission.
  • Unreachable interactions are now disabled in the MKVI mission.
  • Cleaning up goals surrounding optional objectives in the Sewers mission
  • . Added a new autosave to the False Flag mission.
  • Polish to subway entrance/exit.
  • Disabling NPCs when they have no new conversations.
  • Fixing issue causing mission success toast to appear more than once during Bloodline mission.
  • Fixing issue causing hacked cameras to follow you through the teleport in MKVI mission.
  • Fixed issue causing second Decker’s Persona to be trapped when jacking into Matrix in APEX Rising mission.
  • Fixed issue causing double interaction needed to leave from False Flag mission.
  • Fixed issue allowing player to get second copy of mission item after completing objective in APEX Rising mission.
  • Glory personal story progression fix. Story variables added for Glory progression.
  • Fixing issue causing optional objective to fail prematurely in Humanis mission.
  • Fixed issue causing conversation inconsistency in APEX Rising mission.
  • Fixed issue where Decker could not interact with mission specific interaction in APEX Rising mission.
  • Updating grenades to be unusable by Dante.

Dead Man’s Switch Campaign

  • Fixing issue preventing hiring list from correctly populating for Telestrian Industries mission
  • Fixed an issue preventing Shannon Half-Sky from being hired for Mercy Mental mission.
  • Fixed an issue preventing Coyote from being hired for Telestrian Industries mission.
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