Shroud of the Avatar: Forsaken Virtues Updates

The official Shroud of the Avatar: Forsaken Virtues website has several more updates since we last checked, with the current update total clocking in at 159. Update #159 is particularly interesting as it announces the team’s plans to detail the game’s 2016 release schedule later this month, shares some work-in-progress images of Dysborg Ruins, discusses kobold architecture, summarizes their holiday festivities, and more. A couple of excerpts:

We are working diligently on detailing our schedule for 2016. We plan to provide you with an update as soon as next week (but definitely before the end of January). We are very excited because this schedule will include the date of our final wipe as well as the start days and times for final lot selection.

The kobolds of Novia are a unique race. Not a construct of the Obsidians like the elves or the trolls, the kobolds emerged after the Cataclysm from their underground cities how they survived the disaster, and what horrors they went through in the aftermath, only they could say, and they will not.

The kobolds are a fiercely proud race, and a deeply honorable one. Yet in the brief time that humans and kobolds existed at peace, humans treated the kobolds poorly. No human has ever been able to learn the kobold language, so kobolds learned the speech of man, and were mocked for doing so poorly. They gave the knowledge of their technology and industry freely for the kobolds were always superior engineers and craftsmen and were mocked for not holding out for a better price. They were mocked and beaten for being smaller than humans, but their society was always more united than any human one.

And finally, from that unity, the kobolds, as one, decided that humans could not be trusted to share Novia. And ever since, the Knights of Norgard, the first and only line of defense of humanity against the new threat, have never, ever mocked kobolds again.

From the Journals of Arabella

As Richard Matey worked on North Varisalla Foothills he wanted to indicate a Kobold presence that was more permanent than just a camp, so we needed more Kobold architecture than just some tents that we see in other places. So Bob Cooksey has begun building out our kobold architectural set, starting with the building shown below. Kobold architecture is characterized by liberal use of finished metals and stitched leather. Future releases will see more buildings and walls in the kobold style as we prepare to build Skrekk Cavern, which is the capital of the Kingdom of Korabar, the King of the Kobolds.

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