Silent Storm Reviews

Two more reviews have popped up for Nival and JoWood’s Silent Storm, and they’re both fairly positive. The first is at Frictionless Insight with an overall score of 4/5:

It could be argued that the Panzerkleins (the WWII-era ‘˜Mechs) imbalance the game, but in truth they just change the nature of play. At the same time as these behemoths appear, you find weapons that can deal with them. All of these issues are ultimately minor and surmountable. The real problem that keeps Silent Storm from being simply amazing is the objective system. You progress in the game by completing objectives, which usually consists of capturing informants or acquiring important papers. These clues tie together to identify future missions. This means that if you can’t find the clues (they aren’t easily identified on harder difficulties) or if the clues are destroyed, the game is over. It makes sense that the game should end if the lead character or squad are killed, but it can be hard to figure out how to prevent clues from being destroyed, such as in one of the Allied missions, investigating a factory. It’s rare that you can sneak in, steal an objective and sneak out without eliminating the opposition. Even if you could, your characters wouldn’t advance in skills and abilities, so you wouldn’t want to. Silent Storm might as well have just demanded you eliminate all foes, and been more entertaining.

And the second is over at BDGamer with an overall score of 8.6/10:

The final verdict? Silent Storm does not have any multiplayer option but has a map editor and is extremely replayable. If you’re willing to give time into this game then you’ll be sucked in with its nice story, great graphics and deep engrossing gameplay. Or if you are one of those X-Com fans who are starving for a good tactical strategy game then be sure to get this applies for lightcore RPG fans too as it contains many RPG elements.

In one sentence this game is a template for future games to come. Word.

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