Silverfall Designer Diary #3

GameSpot has published a third designer diary for Silverfall, this time with Monte Cristo project manager Jehanne Rousseau talking about character creation and progression.

What makes the character progression in Silverfall interesting is that for each level gained, your character will earn attributes and skill points that you can distribute wherever you want, without any limitation due to character class. Your character building is really “a la carte” in that you can think about and build your character progressively throughout the game, evolving them as you wish. You even have the ability to choose your companions’ skills so that they balance or strengthen each other. By giving you the ability to choose from nearly any skill (there are some skills specific to races or certain alignments), we’re allowing for a high level of customization and giving you the ability to really build the character you want. To give some examples, you can be a spellcasting archer, a necromantic priest, and more. Everything is possible, even a troll spellcaster who roams the land in full plate armor.

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