Solasta: Crown of the Magister – Community Magic Armor Vote

Earlier this month, Tactical Adventures announced a community contest where people could design pieces of magic armor for Solasta: Crown of the Magister. Following the initial round of submissions, we can now vote for a select number of standout items. Here are some additional details:

Hello there everyone,

What. A. Contest! The quality of your submissions were incredible, even more than last month. We’ve had a really tough time trimming our selections down to five finalists, as each of us had our favorites… and unlike in the weapon contest, not a lot of overlap! Some of you had fantastic and original ideas that would totally fit Solasta, and trust me when I say that we’ve had to discard a lot of great submissions. So don’t feel bad if you don’t see your name in there! By the way you can always ping me on Discord if you’re curious about what the team thought about your armor in particular^^

> CLICK HERE TO VOTE FOR YOUR FAVORITE MAGIC ARMOR SUBMISSION <

Here is a reminder of our most important criteria:

  • Design needs to avoid being overly complex. No sentient, morphing or world ending armors please.
  • Design needs to be SRD 5.1. Please be aware that not everything from the Player Handbook is free to use – Feats and most Archetypes are not valid (Battle Maneuvers are not SRD for instance). Also, none of the material from other books such as (but not limited to) XGtE or SCAG are SRD.
  • Content needs to be planned for Solasta. For instance, any design with Warlock spells won’t be selected.
  • Design needs to be balanced for a lvl 1 – 10 adventure. Avoid overpowered armors – and even items for level 10 characters are not encouraged since they will be at the end of the game already.

Now without further ado, here the list of the selected armors (and a shield!) for this second round (in no particular order):

  • Archer’s Nightmare, by Jason Broome
  • Armor of Shadows, by Greg W Pola
  • Scales of the Remorhaz, by Lathaon
  • Cloak of Lightning, by Resy
  • Brightwall, by Nortar

Note that we have already applied a first balance pass, so they may differ slightly from the original submission. The lore may also be reworked later by our writers.

Contest Rules

  • Voting ends on Monday, May 4th, 11:59pm PST
  • Anyone with a Forum Account may participate in the voting. Limit of one vote per person.
  • The winner will have his Magic Armor implemented in-game and be credited as its Designer in the Credits
  • All of those who wrote a submission will also receive a Forum Trophy for their participation to the contest
  • Necessary disclaimer: We reserve the right to alter submissions or work with their author to fit our design and specifications. You can read the full legal document here (roll Investigation DC15).

Archer’s Nightmare

  • Hide Armor (Medium)
  • Grants a Bonus to AC
  • Grants a Constitution Bonus when worn
  • Attacks with Ranged Weapons against the wearer – such as arrows or bolts – are made with disadvantage (Spells are not affected)
  • Requires Attunement
  • Color Scheme: Plain brown with broken arrows patterns
  • Creator: Jason Broome

Armor of Shadows

  • Studded Leather Armor (Light)
  • Advantage on Stealth Checks
  • Grants Darkvision 60′
  • No Attunement
  • Color Scheme: Black & grey with dulled gray studs
  • Creator: Greg W Pola

Scales of the Remorhaz

  • Scale Mail (Medium)
  • Grants a Bonus to AC
  • Can cast Fire Shield (Warm) once per Long Rest
  • Requires Attunement
  • Color Scheme: Blue & orange
  • Creator: Lathaon

Cloak of Lightning

  • Cape
  • Can cast Lightning once per Long Rest
  • Grants Resistance to Lightning Damage
  • Requires Attunement
  • Color Scheme: Dark navy with lightning arcs
  • Creator: Resy

Brightwall

  • Shield
  • Grants a Bonus to AC
  • Can cast Daylight on itself once per Long Rest
  • Can cast Light on itself at will
  • Requires Attunement
  • Color Scheme: Mirror-polished steel with darker metal boss and rim, etched with glowing runes
  • Creator: Nortar
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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