Tactical Adventures, the team behind Solasta: Crown of the Magister, has put together a sizable early access update for their D&D-based CRPG. This patch fixes plenty of bugs and issues, but perhaps more curiously, it adds an option to enable non-seeded RNG, which should come in handy if you’re someone who prefers gambling to some good old trial and error.
Here are the patch notes:
Hi there everyone,
It’s been one week since our Early Access launch and we’ve been hard at work to bring you a whole bunch of improvements!
DE version available here (thanks Raminblake): https://solasta-rpg.de/2020/10/27/patch-0-3-3-ist-released/#
Important: If you are running into infinite loading screens, make sure to verify your games files!
Go to your Steam Library and right click Solasta => Properties => Local Files Tab => Verify Integrity of Game Files.
If this doesn’t fix the problem, try loading an older save (such as an auto-save) to go through the problematic area! On rare occasions, save files can get corrupted so the solution is loading another one.
Tutorials
Characters and NPCs in the tavern should no longer clip into their chair or the table in the intro cutscene.
You are now forced to use Disengage against the Greyback Wolf. Hopefully that will save some more lives, too many budding adventurers died there
We’ve also updated the Quest to clearly indicate that you must push the rock after disengaging
Added a camera movement in the Orc Cave to show where the lever is to open the door
Added a bit of gold in the Stealth Tutorial, because gold is life
World Map
Fixed a bug where locations would sometimes appear at the wrong place. Don’t lose your waaaaayyyy!
Fixed a bug where the party would sometimes not move on the World Map, then suddenly teleport further away. The DM just forgot to move your tokens, sorry
Caer Lem should no longer be producing light at night on the World Map. Its secret goblin nightclub has been closed for sanitary reasons
Fixed a bug where trying to travel with an unconscious character would sometimes crash the game. Give the poor lad some of that healing potion!
The camera behavior should be more consistant on the World Map now
Random encounter locations should now have music outside combat as well
Caer Lem
Monsters should no longer shove you to your death. We will re-introduce this feature when we roll out the difficulty settings, but it was too punishing for new players
A secret passage in the cave should now properly open up when interacted with
Daliat should no longer appear alive in a cutscene if you killed him earlier. He will haunt you regardless, you monster
You should no longer be able to walk inside fire tiles. At least not here. Not now. Not like this
Tower of Magic
Fixed a bug where killing spiders would sometimes teleport you to an empty Crown Room. Sorry future Solasta speedrunners
It should no longer be possible to get a random encounter between leaving the Tower of Magic and the Trouble Night Event
Fixed one wall being closer than what the visuals showed in the Crown Room
The chest in the Crown Room should no longer be filled with test items
Caer Cyflen
Fixed a rare crash that occurred after Aer Elai (the vision) from the Crown-bearer
Started optimizing Aer Elai to reduce fps issues
Fixed a rare bug where merchants sometimes weren’t positioned properly after cutscenes
Fixed NPCs sometimes not properly looking at people when they talk after reloading a save. They’re just standing there… menacingly
Added a quest marker for the first scavenger quest
Necromancy Quest
When fighting Lizzaria, the zombies should no longer be locked behind bars. They get to join the fun too!
Fixed a rare crash where killing Lizzaria would drop her Arcane Focus, which probably was an Orb of Annihilation considering how it annihilated the game stability
Mardracht has been buffed a lot, poor old man barely had enough HP to stand up. He now is ready to kick some butt
Mardracht should no longer disappear before the end of the cutscene
Made adjustments to the items found in loot containers
Added audio when breaking windows
Fixed the main quest not updating if the player immediately rushed to the secret passage instead of entering the courtyard
Mana Lamps should no longer go invisible after being lit. Those lamps are weird man, I tell you
Added a short fade to black effect when transitioning between Cemetery and Courtyard
Skeleton now have new portraits and a small ambiant VFX
Fixed the poor dwarven ghost’s beard looking like a fluffy stuffed animal
Fixed a few pathfinding issues when playing around moving crates and puzzle doors
Added a collider so that players can walk inside a certain sarcophagus. You’re already pillaging tombs, don’t be rude come on
Items
Ring of Protection +1 should now work properly
Heavy Armor should no longer reduce AC if you have negative DEX modifier
Unidentified items should now properly hide their properties until identified
The attunement system should now work properly. The Wand of Lightning Bolt awaits you!
Scroll of Lightning Bolt should no longer be named Scroll of Fireball. The scribe in charge of writing scrolls has been reassigned to latrine duty
Crafting a scroll of Jump should no longer give you a scroll of Mage Armor. Latrine duty duration has been doubled.
Weapons tooltip should now display if they are Simple or Martial weapons
Fixed a bug where drag & dropping items in the inventory would make them… disappear! Truth be told the rogue probably stole them
Added some harvestable ingredients. GATHER ALL THE FLOWERS!
Made some adjustments to item cost.
Fixed a rare bug where a character going unconscious on top of loot, getting healed and then attempting to pick up said loot would sometimes crash the game. Loot is sacred, don’t fall on it
Faction items should no longer show white squares in their tooltip
Updated the Harversack tooltip
Spells
Updated the icons of Flaming Sphere, Spiritual Weapon and Dancing Light
Removed the ability to upcast Fog Cloud for now. Save the frames, kill the upcasting
Added VFX effects to the Tongues spell
Fixed a rare crash when refreshing spell slots
Fixed a very rare crash when spells go poof game goes boom boom. And that’s a no no
The Shield spell should now properly end on the start of your next turn
Fixed a rare crash when casting a spell inflicting a condition using a scroll
The game will now display a warning message when trying to scribe a scroll you already know
You can now scribe Greenmage spells if you’re a Greenmage
When attempting to move spells such as Flaming Sphere, Dancing Light & Spiritual Weapon, you should no longer lose your Bonus action if you immediately cancel instead of moving after selecting it.
You should no longer be able to cast Flaming Sphere directly on top a character
Added VFX effects to the Remove Curse spell
Casting Levitate on an enemy should no longer give them advantage on their Saving Throw
Speaking of Levitate, Spiders should no longer turn invisible if you cast Levitate on them. Seriously, who does that?
Fixed Protection from poison doing weird stuff
Characters
Snow Dwarves should now properly get +2 in Constitution Saving Throws instead of Advantage. Tell me again about how you “misread” the feature, Larry.
Fixed the idle pose when holding a 2-handed sword. Fighters all around the world now know how to properly wield a greatsword
Fixed a very peculiar bug where an NPC would sometimes replace your character if the two shared the same name. What can I say, some NPCs always wanted to be adventurers
Fixed a bug where Saving Throw modifiers were applied twice against Ghouls paralyzing effect. Larry I’m sure you know how to do basic math, stop cheating
Fixed a bug sometimes causing issues when attempting to level up an Oblivion Cleric
Fixed characters sometimes not visually waking up from sleeping conditions
Characters in Stealth knocked unconscious will no longer be considered in Stealth
Adjusted Anton & Miles (pre-made characters) starting equipment
Fixed a very funny bug where some characters would wave their torch back and forth, even when unconscious
Fixed an issue with the Sorrak ranged attack animation could sometimes be out of sync
Aristocrats should now properly have proficiency in Intimidation as displayed in the tooltip
Archers should now properly take into account elevation when aiming at the enemy before shooting
Disarming a trap while holding a rapier should no longer show the rapier flying around
Added some missing audio for Sorraks, such as spellcasting and Doom Laughter
Fixed characters sometimes saluting by placing their arm inside their chest instead of on their chest. Poor Sorraks, they’re trying their best to blend in
Skeletons should no longer hold their shortbows inside their wrist
Characters should now reposition themselves automatically if they start their turn stacked on top of someone else
Characters’ portrait should no longer be blurry after loading a save during combat
Fixed Orcs’ faces in the Bestiary
Miscellaneous
Added an option to enable non-seeded RNG (has to be activated manually). Savescummers rejoice!
Dice Rolls should now properly appear when making ability checks during cutscenes
Fixed some lighting issues when swapping to the third weapon configuration (weapon + light source)
Fixed most missing texts in French, German and Chinese
Fixed the camera sometimes not switching to battle mode when entering combat. Peace is not an option, camera
Fixed a crash when the creature with the highest initiative died of an “at the start of your turn” effect.
Fixed a whole lot of rare crashes and bugs again! More stability banzai!
Added a button on the main menu to easily leave a review on Steam, which you should totally do because that would make you even more awesome than you already are
Fixed a rare bug where the game would sometimes display an empty string instead of the correct location of the party in the save file
Fixed the camera sometimes going bananas when focused on a character
Fixed a rare bug preventing the player from doing Short Rests after doing a Long Rest + Level up
The loading screen when launching the game should now properly scale to your screen resolution instead of being horribly stretched
Optimized starting time a bit. You should see a slight improvement when launching the game!
Fixed a strange bug that would happen when attempting to fast travel and closing the map at the same time
Continue & Load Game buttons should no longer be greyed out when cancelling Character Creation
Poisoned and Diseased conditions should now properly be displayed
Fixed a rare and strange bug where audio levels could get out of sync in certain conditions
Rocks should properly roll when pushed now, instead of sliding on the ground
Fixed a small issue with the Adventurer Ghost portrait
Added new sounds to ghouls, skeletons and zombies
Made some slight improvements to the map here and there
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Val Hull
Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.