South Park: The Stick of Truth Preview

In case you’re interested in reading some more thoughts on South Park: The Stick of Truth, look no further than this piece from Capsule Computers, based on yet another hands-off presentation of the title. Here’s a snippet on combat:

Once that cutscene concluded the demonstrator informed us that they were fast forwarding to an event later in the game in order to show off combat. The battle mechanics are best described as a cross between Paper Mario and Chrono Trigger, there is a real time aspect reminiscent of Chrono Trigger with a reflex component that harkens back the feeling of Paper Mario. It makes for a good mash up and it fits perfectly in the context of this game.

The player’s character is fully customizable and is able to use a variety of weapons, attacks and summons based upon various parts of the more than 15 year long South Park lore. I personally found it absolutely hilarious that the character Mr. Slave could be used as a summonable character. I found it even more hilarious that his special move is the same ‘˜move’ that he used on Paris Hilton in a certain episode of the series.

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