Star Wars Galaxies Interview

Stratics has kicked up a second interview with LucasArts associate producer Tim Temmerman about the team’s present and future plans for Star Wars Galaxies.

Paaar: Would your team place Profession changes or Bug fixes higher on your priority list?

Neif: Everything from new content to bug fixes makes the game a better place to play, which is why we’re focused on two development tracks this year Updates and Chapters to address everything. The updates will cover balance changes, bug fixes, and small day-to-day features, while the Chapters will bring us big new content new heroics, new collections, and new weapons and armor.

Paaar: What do you consider to be the greatest quality of Star Wars Galaxies itself- player kindness, interactivity, craft, etc?

Neif: The game really allows players to connect with the Star Wars saga the way they want community, role-playing, storyteller system, everything. It’s a full-immersion Star Wars experience, and I think that’s something only our game can provide. We’ve got years of content built up, and from it, a game so deep that players and designers alike can get lost in the intricacies each system.

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