Star Wars: KotOR II Dialogue Innovations

A new two-page editorial on IGN Xbox explores the innovations Obsidian Entertainment has made to the NPC conversations you’ll have in Star Wars: KotOR II. A snippet, as usual:

Each character has their own personality, their own motivations, and their own values. You need to figure out these aspects and make your dialogue choices accordingly. Kreia, the mystical old woman who acts as mentor from the earliest moments of KOTOR 2, is not initially inspired by talk of good or evil. Instead, Kreia is impressed by your ability to control a situation, to manipulate or negotiate your way into a position of control, so that you avoid a weak position in any conflict. For example, at one point I came across two warring factions. I spoke to each, convincing both that I was on their side and would help them win the upcoming battle. Kreia approved, because I now had control and could choose who I wanted to win the battle. She didn’t care whether I chose the obvious good or bad side, just so long as the choice was mine to make.

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