Star Wars: KotOR Interview & Review

Gamer’s Hell has conducted an interview with LucasArts’ Casey Hudson and BioWare’s Teresa Cotesta about the recently released Star Wars: KotOR. An excerpt:

Q: Is it hard to create the detailed Star wars universe in a game like this?

A: It’s certainly a lot of work and responsibility. There are hundreds of new concepts for ships, weapons, armor, and creatures in the game, plus all-new types of architecture and geography. All of this had to be designed so that it looked like something you’d expect to see in a great Star Wars movie. We also had a lot of work to do in detailing this part of Star Wars history, and making it both familiar to players and yet new enough to be a compelling time period to explore.

And here’s a small blurb from their review, in which they gave the game an overall score of 9.8/10:

Playing through KOTOR was one of the most enjoyable and involving game experiences I have had in some time. I spent well over 40 hours on the edge of my gaming chair pushing for the next experience or unraveling the next mystery. This is one of the not-to-be-missed titles of this year, GO GET IT! . And may the Force be with you.

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