Star Wars: The Old Republic Interview

MMORPG.com is the latest website to transcribe an interview they did with the Star Wars: The Old Republic team while attending the San Diego Comic-Con.

We spoke on the nuances in the classes next. Gamers may play the same class, but may play them very differently. At character creation, players choose to be Light or Dark, but regardless of their class and affiliation, players make decisions along their career that shift them toward the light or dark, and the powers they attain will reflect that.

Qui-gon Jin was brought up as the definitive “grey” Jedi. He is a Jedi, but was one who would do things his way. As to whether one could tip over to the other, Dallas would not confirm nor deny if that feature was in the game.

You don’t spoil your character with a single decision. It is a cumulative effect. Of course some decisions are more monumental than others and we saw that in the play through at E3 where the decision to kill or not kill the Shuttle Captain changed the entire game play experience for the player. Just remember… it is a Bioware game. You will also have companion characters that will be affected by your decisions. At this time in the development of the game, we are only told that the usual MMO features will be in game. Yes, there will be PvP in game, with the mechanics revealed at a later date. Crafting, auction houses and the galactic economy will be in game. There won’t be permanent death, but the death mechanic is also not something they are ready to talk about.

“We don’t want to talk about features we ourselves have not decided upon or fleshed out,” said Dallas, “We don’t want to tell you something about the game that may or may not change three months down the road.”

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