Star Wolves 3: Civil War v1.2 Patch Released

1C Company and Elite Games have released a v1.2 patch for both the Starforce and unprotected versions of Star Wolves 3: Civil War, though digital retailers will obviously be rolling out their own version of the patch to deal with specific installations. The English notes:

* Mission USS: The bug with the unperformed quests fixed.
* A Chance To Earn A Living fixed: The trap after the encounter with MSF will be eliminated, Alex will return after the elimination.
* Empire’s Aides: The departure from the MSF storyline to the Alex’ storyline fixed.
* InoCo Mystery: SAM’s ship fixed.
* Artifact of the Precursors: The situation with the pickup of artifacts in the first point of the route fixed, now it is enough to pick up any of the artifacts to initiate the script.
* Additional lock was added to prevent arbitrary visiting of star systems available only according to the storyline.
* The description of the System Firmware Mk 3 fixed.
* Some dead merchant will not talk after his death.
* A new file type was added: FILETYPE MODDING. This file type works with the same data as FILETYPE DYNAMIC, but there is no need to use an encryptor for it. In this way the originally encrypted text will work and modders will receive a convenient and customized means for creating their own dialogues, messages, and other contents for their mods. All of these will work in coordination with the game engine using its rules and will not result in difficulties and errors while creating game mods.
* Multiple misprints and spelling errors fixed.

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