Sui Generis Post-funding Update #24: Running Improvements and Combat Controls

The latest post-funding update for Sui Generis is pretty short, and its purpose is mainly to showcase the improved running animations and combat controls the team came up with to respond to the feedback they received after the release of their pre-alpha footage video. Here’s a snip:

There is a lot of room for improvement in the animation system in general and inevitably it draws people’s attention. While we do want to continue improving animation we’re currently focusing on other aspects of the game.

You may notice that at times the characters seem off balance and recover somewhat unrealistically. While this is relatively easy to improve in a way that would look better in a video it would also take away control from the player by causing involuntary steps and shuffles. We’re prioritising gameplay, better to have something that’s fun to play and not just nice to watch! That said we can probably improve this but again we don’t consider it a priority right now.

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