Sword Coast Legends Interview

N-Space’s Dan Tudge has been busy promoting Sword Coast Legends in its lead-up to launch, with this new article-style interview on MMORPG.com being our latest source of information about the soon-to-be-released RPG. A couple of paragraphs to whet your appetite:

We next took on the topic of group dynamics. Dan was quick to say that a well-rounded group makes the most sense. During in-house testing, many of the dev team look to fill the core roles of any party when they start up a campaign. Dan said that healing is always critical and a party with no healing has to prepare for the worst. Using potions and heal kits can still make that party viable, but you preparations have to be made. Mixing a group really yields the most from a party. Having the rogue to check for traps or secret doors, the cleric to heal, a mage for spells, and some type of fighter bring a solid dungeon crawl to life. Still, players can go any route they want and mixing parties always makes it interesting.

We asked Dan if players would be able to host their own persistent worlds in the game. He said, from a D&D perspective, players can host their own campaigns in the game. So you can make a long drawn out campaign which you can add to on a weekly or even daily basis using the DM tools. You can always add new adventures and quests and work on the map templates for your players. However, hosting a persistent world of forty to fifty players is not necessarily the idea with the game. The persistence comes from the endless campaigns that a person can write to take their friends on huge adventures.

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