Swords and Sorcery: Underworld Gold Preview

After scoring a demo version of Classic Games Remade’s Swords and Sorcery: Underworld Gold, the folks at RPG Codex have proceeded to tell us all about the overhauled title in a new hands-on preview. The included screenshots showcase just how much the game has evolved graphically from the original release version, though the text covers some of the areas that could have probably used further iteration:

I am not quite sure whether or nor the text in the game has been rewritten for the Gold edition, but in any case I feel like it should be revisited. The main issue I have with the dialogue is that it feels too fragmented, with only a small snippet of text being shown at a time and a few seconds’ delay before the next dialogue line appears. It hardly breaks the game, but it is an unnecessary annoyance nevertheless.

Another gripe I have is the lack of sufficient in-game information. At character creation, I would like to be able to know how exactly each stat affects the resulting character’s capabilities as well as what type of abilities each class possesses. Ideally, I would like to know that without having to tab out to have a look at the digital manual. Items and creatures you encounter could do with at least a minimal description, too.

Besides the graphical overhaul and new tactical options in combat, other things that have been added in the Gold version include lore enhancements (in the form of books and scrolls), additional items and functions (charged items, stackable items and enchanted items), a fancy world map, a new type of dungeon environment, and more NPCs. On top of that, there have been various minor changes, and chances are even more tweaks will be implemented before Swords and Sorcery: Underworld Gold is released in May (or thereabout).

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