Tabula Rasa Designer Diary #1

GameSpot has published their first designer diary for Tabula Rasa, in which lead designer Richard Garriott tells us about the game’s storyline.

In creating Tabula Rasa, I was determined to break away from our roots in medieval fantasy and develop a solid science fiction universe. We felt that we had created a compelling alien race in the Eloh. What we needed was some kind of scientific breakthrough that would become the defining moment in our story. And the discovery of Logos powers was the scientific revelation that became that pivotal discovery, both in the fiction and the gameplay for Tabula Rasa. As the Eloh begin to use their knowledge of Logos to travel the universe, they forge the beginnings of an intergalactic culture where they openly share their knowledge with all the races they discover that are advanced enough to understand it.

Share this article:

Leave a Reply

Your email address will not be published. Required fields are marked *