Tabula Rasa Feedback Friday Q&A

This week’s Feedback Friday for Tabula Rasa focuses on explaining the new prestige feature indepth.

It’s been a while since we’ve last given an update on the progress of clan owned control points. I know a number of players have been hoping to hear more about the design and progress of this. With the 1.8 build you’ll notice the addition of a new pane on your character doll called Prestige. It’s the first part of a system that will be the basis for how clan owned control points will function.

So, what exactly is Prestige anyways? Glad you asked! Here’s a quick overview of the current design:

* Prestige is a new form of currency that is recognized by the AFS. It is gained through the actions of your player.
* Prestige can be gained through two types of actions: PvE and PvP.
* On the PvE end, these actions are as follows:
o Achieving a max kill streak
o Killing control point minions and bosses
o Killing standard bosses
o Acquiring rare items off corpses of enemies you’ve killed
o Included in the reward for specific missions
* On the PvP side, Prestige can not only be gained, but lost as well:
o Killing an opponent will net you prestige that is generated based on your level relationship to the player
o You will also acquire a percentage of your opponent’s prestige that is taken directly from them.
* If you’re looking to add a bit more risk, you’ll be able to wager an item:
o Wagering an item requires that you ‘˜lock in’ a high quality item.
o Once locked, the item cannot be removed unless substituted with a higher quality item or the out leveling the level of the item.
o You will gain a boost to your prestige gain based on the quality of the item you’ve wagered.
o Dying will cause you to lose the item to your opponent.

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