The Bard’s Tale IV: Director’s Cut Update Available

A few days back, the Director’s Cut of inXile Entertainment’s dungeon-crawling RPG The Bard’s Tale IV: Barrows Deep received a new update addressing a number of reported issues, fixing a few bugs, and improving the game’s performance among other things. Here are the complete patch notes:

The Bard’s Tale IV: Director’s Cut – November 20 Update

Art

  • Dual wielding enemies should now have their second weapon
  • When Illusory Dalgliesh transforms, he should now have his appropriate weapon
  • Fixed some texture issues that display on models at a particular distance
  • Revealing multiple suspicious citizens with a single move will no longer cause issues with their models

Gameplay

  • Players can no longer deploy barricades on occupied squares
  • Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
  • Fixed several issues related to combat positioning and respawning
  • Fixed an issue with a ladder in Mangar’s Tower
  • Fixed movement nodes in the chambers beneath Skyhenge
  • Fixes to the puzzle at the top of the Sentry Tower
  • Door to Dwarven ruins will no longer be locked
  • The Redcap will now damage Dwarven party members with its “Headbutt” ability
  • Luck Stones will no longer respawn when transitioning levels
  • Fixed an issue where Gaufroi would not give loot when killed in a specific manner
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
  • Fixed audio distortion in several places around the world
  • Healing potions are no longer consumed twice when in battle
  • Skill cooldown should always trigger in waved combats now

HUD/UI

  • Fixed issues relating to corrupted save files, and fixes to the save/load game menus
  • Added the “History of Caith” cinematic into the “special Features” menu.
  • Cursor will no longer disappear when pressing ESC during the skill tree tutorial
  • Cursor should no longer disappear when talking to NPCs
  • Adjustments to HUD elements for better readability
  • Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
  • Moving an equipped trinket item in your inventory will no longer unequip it
  • Using the escape key will no longer fully back out of the Options menu
  • Fixed a rare issue where a spell couldn’t be cast if spell points were gained through the “Blood Pact” passive

Stability

  • Improvements to game-wide performance, asset loading, stability, and world collision
  • Equipping archmage robes on a Trow will no longer crash the game
  • Fixed some isolated and specific combat crashes
  • Users are no longer able to launch multiple instances of the game simultaneously
  • Fixed an issue with the final level when settings are on Low
  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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