The Broken Hourglass Interview

Four Fat Chicks has conducted an interview with Planewalker Games’ Jason Compton about the team’s upcoming independent CRPG, The Broken Hourglass.

Q: I know it’s never easy for any game developer to project a completion date for any given project, but may I ask how are things progressing in reference to The Broken Hourglass?

A: Where we’re at now is all of the artwork is just about done. There are a few areas that I am waiting to get in from the area artists, there’s a few things in the visual effects area you know, big flashy spell effects and explosions and so on and so forth. And then there’s sorry, got off track there so art’s almost done, much of the writing, the vast bulk of the writing is also done, and so now it’s a question of wiring everything up and making it playable. The content is there in pieces, and now it’s down to scripting it all together so that A happens after B and C says something to D and so forth. It looks a lot like a game now.2 It’s just in terms of implemented content. There’s a long way to go there, but the design is all there.

It sounds like we just might see this one in 2007 yet.

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