The First Templar Interview

UK website Everybody Plays has doled out a brief Q&A with Haemimont designer Bissar Dynakov about their co-op action RPG The First Templar. A couple of the more interesting questions:

The game lets you play through 20 historically accurate locations, from countries around the world. Which are some of the ones you’re most proud of, and how accurate are they? How do you go about creating a city to mirror what it was like around 800 years ago?

My personal favourites are the ruined city of Ascalon in the Holy Lands, and several locations in France, such as the Village of Montsegur and the City of La Rochelle.

However, there is no such thing as a completely preserved medieval city which we could use as a perfect model. On the other hand, there are abundant materials to be found. One thing is certain – we had to do an extensive research. We hope that the players will share our excitement in discovering the medieval world in The First Templar.

For us, the First Templar has been one of the games we’ve been most looking forward to since we saw it at Gamescom last year. Is there more still to come? Will we be seeing story-expanding DLC, or perhaps even a sequel?

There will be day-one DLC available where the players will be able to explore an illegal Arena ran by a mysterious character calling himself the Byzantine. This will be available in the Special Edition versions for both PC and Xbox 360.

As for sequel information, we have sworn Oaths of Secrecy to the Templar Order and we remain true to our vows of silence on the subject.

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