The Making of a Successful MMO Interview

GameZone has conducted an interview with Funcom’s Terri Perkins, in which the online product manager talks about what it takes to create an MMORPG that will succeed. A snippet:

Q: Given the number of games that have been canceled before they hit the shelves in the last year do you feel that the MMO industry is becoming more cautious? And is that a bad thing for online gaming?

A: I think the MMO industry is maturing and this is a good thing for the industry. It’s a more competitive world and you have to have your game in order or you’ll be laughed off the court so to speak. I think that this makes it much more difficult for newcomers to get a game to market, but I think the quality of what does make it to the shelves makes for a more enjoyable experience for the players. Yes, we’re all more cautious but it’s because the players demand it and deserve a more polished product and the technologies have improved. It’s sad to me to see a game cancelled as I know the work that has went into it, but it happens for good reasons most of the time and is a necessity in the business world.

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