The Outer Worlds Reviews

If you’re itching to play an RPG that’s like Fallout: New Vegas but is not actually Fallout: New Vegas, on October 25, 2019 you’ll be able to pick up Obsidian Entertainment’s latest project – The Outer Worlds. This sci-fi action-RPG will let you explore a couple of colorful planets and deal with their inhabitants in whichever way you see fit. And if you’d like to know what to expect from this game, you might be interested in checking out some reviews first:

PC Gamer 79/100:

There’s a category of games I think of as Saturday morning cartoon games. They lack depth, but they are fluffy and easy to enjoy. As I look back on some screenshots as Pippin laser blasts a poor marauder into a pile of dust, I realise that’s what The Outer Worlds is to me. If you meet it on those terms, I think you’ll enjoy it.

IGN 8.5/10:

With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare, and it’s a great one. And considering that new RPGs from either of those influential developers are still years away, this game couldn’t have been timed any better. It’s not as explorable as one big open world but it still packs in a large portion of flexible quests and conflicts within its series of smaller ones. And the combat, character, and companion systems have enough new spins on existing ideas to make it feel like an homage with its own personality rather than a copy.

WCCFTech 7.8/10:

The Outer Worlds is pretty much exactly what you’d expect from Obsidian. The first-person action RPG features a great setting, fantastic writing and remarkable, complex characters to meet. The moment-to-moment gameplay isn’t as exciting, though, failing to measure up with the best in the genre. Still, there’s plenty to like here as long as you know what you’re getting into, not to mention the potential for a sequel to be much better, particularly if the developers had a higher budget to work with.

PCGamesN 7/10:

Obsidian’s RPG fulfills its potential, but only in fits and starts. Sure, its worst moments are only ever as bad as workmanlike RPG-making, but they make the stretches between some instances of genuine greatness a little more disappointing.

Eurogamer Scoreless:

I don’t hate The Outer Worlds. I guess what I hate about it is that it’s sufficiently unhateful that you can spend 30 hours playing it without noticing. It’s solidly-made enough that you keep hanging around in the hope of something more, like a layer of catchy percussion that never quite escalates into a song. I guess to sum things up, I would like two features to be added to the game. One is a powerful suction cannon with infinite extra-dimensional storage, so I can just gather all the loot in one fell swoop. The other is the option to hand off dialogue decisions to one of my companions, because I have no strong feelings either way, comrades. Let me do clean-up in the background, hosing down the level’s crevices with one earbud in, following the conversation absent-mindedly. According to my own character’s backstory as a janitor, that’s exactly the part I was born to play.

Shacknews 9/10:

The Outer Worlds demands players put in the time and effort if they want the best it has to offer. It’s a fine game under any circumstances, but it’s a top-notch RPG with heavy consequences at almost every turn for those that are willing to immerse themselves. The Outer Worlds doesn’t tell you a story, it gives you a world full of interesting characters and asks you to tell your own.

Windows Central 4.5/5:

The Outer Worlds is a tremendous RPG that feels like the culmination of Obsidian’s efforts with similar franchises over the years. As a fan of classic Bioware and Bethesda RPGs, The Outer Worlds not only scratches the itch, but exceeds the legacy of the titles it draws inspiration from in some ways.

With an intriguing world ripe for expansion, tight combat, and a meticulous focus on world-building, The Outer Worlds is an instant classic well worthy of any RPG fan’s time.

RPG Site 8/10:

The presentation being lacklustre should in no way be a dealbreaker though. Obsidian have crafted a smart, witty, deep RPG experience that feels confident in its own shoes. It keeps its focus on having good role-playing mechanics, whilst still managing to have an involved combat system that improves on what we’ve seen done in the genre before. Microsoft and Obsidian seem set on making The Outer Worlds a franchise, and if that’s the case then this is a hell of an introduction.

Gaming Trend 65/100:

For better or worse, The Outer Worlds is a perfectly middle-of-the-road open-world RPG. It doesn’t take any big risks, but that also keeps it from falling on its face. Despite some great writing, the game doesn’t have much to say about the corporate dystopia it establishes, ultimately playing it too safe to justify the premise. Obsidian’s expertise with the genre makes The Outer Worlds a competent RPG, if not an especially interesting one.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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