The Temple of Elemental Evil “Temple+” Mod Released

Former Circle of Eight mod contributor Sitra Achara recently assembled a small team of tinkerers and set out to not only refine the experience that is Troika’s The Temple of Elemental Evil, but to also spit-shine its engine, replace some the more inefficient components of its aging, underlying code, and toss in a number of bug fixes while they were at it. The result is a new “Temple+” modification that is debuting at version 1.0 and has a screenshot-laden summary over on the RPG Codex forums to fill us in on what it does:

Temple+ enables replacing original ToEE C code with our own brand new 1’s and 0’s. This has allowed us to do things that have never before been possible with ToEE modding, such as fixing many old and stubborn hardcoded bugs, improving UI behavior, enhancing the core pathfinding algorithm, and much much more. In particular, the entire rendering system has been overhauled for compatibility with modern systems, which also fixes the graphical issues encountered by Win10 users.

We are very excited by the opportunities this opens up for gameplay and modding, and look forward to working with the community to shape the future of ToEE. For us, it is a chance to realize the GotY Edition ToEE never had 🙂 It is furthermore an open-source project, hosted on GitHub – everyone can contribute, whether it be code or documentation on the on-site Wiki.

The first release of Temple+ (v1.0) is focused on laying the foundations for future expansion, replacing many of the original systems with our own. Building on this base, we have many plans for the future, including a thorough UI overhaul, new Classes, Feats and Spell Effects, smarter AI, and so on. You’ll already find a glimpse of that in 1.0, and it’s only going to get better! In between major releases, you’ll also be able to enjoy automated updates to keep current with minor enhancements and fixes.

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