There Will Be No Meaningless Stats in Mass Effect 3

I’m not really sure what to make of her comments, but OXM UK quizzed Mass Effect 3 senior designer Christina Norman about how the sequel’s “tactical gunplay might clash with its RPG elements” and was told that the game will not have any “meaningless behind-the-scenes stat games”.

BioWare aims to “enrich” Mass Effect 3’s role-playing mechanics without burdening players with heaps of trivial statistics that barely impinge on the action, according to senior designer Christina Norman.

“We want to enrich the role-playing aspects of the game, while making sure that they’re always meaningful in combat,” Norman told OXM when asked whether the threequel’s fleet-footed tactical gunplay might clash with its RPG elements.

“We don’t want to have any meaningless behind-the-scenes stat games, where the output is very minor in combat. Every single thing you do has a real impact in the battle.”

So does this mean that the game is being shifted even further toward action, or that more weight is being given to the otherwise “trivial” statistics already present in the series? I sincerely don’t know.

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