Throne of Bhaal Developer Diary #2

Matthew Goldman, of the Throne of Bhaal artwork team, has posted up the second developer diary over on GameSpy. He talks about the different priorities he has on how to improve Baldur’s Gate II in the new expansion:


    Number One Priority: Reduce and eliminate the bottlenecks that had been such a nuisance during BG2. I decided to adopt several different software packages. 3D Max allowed us to integrate animation and area art to a much better degree than previously. The animation speaks for it self. We have more, and better looking areas, fly-throughs, and spell animations in the game than ever before! I won’t pretend it was a perfect transition, it caused me many late nights (and Russ to invent several descriptive and colorful phrases), but in the end it was well worth the switch.

Read the rest of his priorities right here.

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