Too Human Reviews

Yahtzee of Zero Punctuation takes his usual acidic angle and spirals it towards Too Human.

PAL Gaming Network reviews Too Human and sums it up as “too little, too late?”, giving it a 6.5.

The game’s combat resides somewhere in limbo between the ‘point and click’ simplicity of Diablo and the combo and juggle-heavy flailing of something like a Devil May Cry title. Players control Baldur’s melee attacks with a simple nudge of the right analogue-stick in the direction of their desired target. If Baldur’s weapon cannot breach the distance, he will simply ‘dash’ across the screen, during which time one can even nudge the analogue stick in the direction of their next target. This allows Baldur to chain his attacks together and dart viciously around the battlefield dispatching foes with frenzied analogue-nudging (and unconvincing animation). Twirling the sticks provides a handy defensive attack in which Baldur attacks enemies which closely surround him. In addition, a quick double tap of the stick will launch a foe into the air, where they can be attacked with aerial melee strikes or juggled by a hail of bullets. These ranged attacks are handled easily enough with the left and right triggers, although the enemy ‘lock-on’ mechanic is troublesome to say the least; oftentimes Baldur will lock on to an invisible object while being pummeled with projectiles from another direction.

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