Torchlight II vs. Torchlight Scale Breakdown

In a new blog post to the Torchlight II website, lead designer Travis Baldree briefly covers what the team has been working on recently before giving us specific numbers to demonstrate just how much bigger T2’s scope is compared to the original action RPG (with a number-laden image to boot).  There are definitely some staggering statistics in here:

Torchlight 1 has:
‘¢ 7 Unique areas (not counting secret areas or Phase Beast areas, or random maps )
‘¢ 52 Unique monster variants ( this does not count champion variants )
‘¢ 47 total monster abilities ( this does not count boss abilities – this is for the rank and file )
‘¢ 9 bosses/boss battles
‘¢ About 33 unique wardrobe sets
‘¢ About 230 unique weapon models
‘¢ About 60 unique player skills ( not counting spells )
‘¢ About 330 room layouts for assembling levels ( these are subrandomized as well )
‘¢ About 730 item affixes
‘¢ About 3080 items ( although this includes the goofy ‘replicated’ elite items that we used to stretch out the content – so a more accurate number is probably about 2000 )
‘¢ 15 music tracks
‘¢ About 83 monster models ( not counting bosses or NPCs – there are more models than unique monsters because this includes player pets, summons, variants, and a few other odds and ends )
‘¢ 1860 room pieces ( the raw props used to build levels )
‘¢ 1612 animation files
‘¢ 2778 texture files

Torchlight II has:
‘¢ 44 Unique areas (not counting secret areas or Phase Beast areas, or random maps )
‘¢ 183 Unique monster variants ( this does not count champion variants, of which there are MANY more than Torchlight 1 )
‘¢ 148 total monster abilities ( this does not count boss abilities or champion abilities – this is for the rank and file )
‘¢ 27 bosses/boss battles
‘¢ About 85 unique wardrobe sets
‘¢ About 395 unique weapon models
‘¢ About 120 unique player skills ( not counting spells)
‘¢ About 1200 room layouts for assembling levels (these are subrandomized as well)
‘¢ About 1344 item affixes
‘¢ About 5773 items (no goofy item replication!)
‘¢ 62 music tracks
‘¢ About 300 monster models – not counting bosses or NPCs (There are often visual variants to a single monster type, for spice, or champion variants)
‘¢ 5665 room pieces (the raw props used to build levels)
‘¢ 5329 animation files
‘¢ 5444 texture files

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