Torment: Tides of Numenera Livestream Interview

Two of the developers behind Torment: Tides of Numenera have participated in an hour-long Twitch Livestream hosted by GamesRadar+. The game’s creative lead, Colin McComb, and writer Gavin Jurgens-Fyhrie talked about their work on the game, while it was being played in the background. Here’s the official description:

Four years in the making – and nearly two decades after the game it spiritually succeeds came out – Torment: Tides of Numenera is finally out in the world, playable on PS4, Xbox One and PC. Created by a veritable hall of fame of classic RPG creators, Torment explores an absolutely bizarre world that defies what most people think of as the role-playing conventions rooted in Dungeons and Dragons, Lord of the Rings, and other staples. How is a game like this, with such a heavy focus on dense writing and lore, made? Planescape: Torment and Torment: Tides of Numenera writer Colin McComb and writer Gavin Jurgens-Fyhrie joined us to discuss the long, thorny process of a densely written, super weird RPG.

You can watch the VOD here, if you’re not bothered by the possible gameplay spoilers.

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Val Hull
Val Hull

Resident role-playing RPG game expert. Knows where trolls and paladins come from. You must fight for your right to gather your party before venturing forth.

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