Two Worlds II Antaloor Post #18

An eighteenth Two Worlds II Antaloor Post newsletter is now available, with this latest entry containing information about the revised combat system, the “complex economic system”, the darker regions of Southern Antaloor, and more. From a three-question Q&A:

Dark Thea: What can I do with character design in Multiplayer mode?

We’ve really changed things here in comparison to Single Player mode. You can design your own appearance online, choose a male or female figure, a race and your own character. So you could create a female Elf with a nose like a potato and legs like twigs, if you wanted to. Character classes like Rangers, Warriors and Mages are also created at the beginning of the game and they will influence the skills of the game figures.

dredd: How about links to the first Two Worlds game – will we meet some familiar faces again?

During the course of the main story, (Two Worlds II) will provide solutions to puzzles which may have proved problematical for some players in Part 1. And the game also turns a bright spotlight on Gandohar’s mysterious past.

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