Two Worlds II Antaloor Post #9

Reality Pump has released a ninth Two Worlds II Antaloor Post newsletter, this time treating us to some background info on a cursed swamp region, a mini Q&A about the game’s weapons and armor, a profile of the Crusher, and more.

AP: You have integrated a huge number of weapons and armored items into the game. How can the player access these?

Mirek: There are a lot of very useful items in our world. As soon as the player begins to buy weapons or increase the number of his armored items, his character development always plays a major role. The player needs to have a specific level of strength before he can use some of the weapons. This increases the level of motivation during the game – the player will want to continue and to improve his character accordingly.

AP: Does this not make it easier to lose sight of everything? How do you keep track of it?

Mirek: No way! Thanks to our CRAFT system, the player always has a complete overview of his own skills and the necessary parameters for every find in the inventory. If an object can’t be used, a special information window shows the player what he requires before he can handle the newly-found armor of a broad shouldered Orc general, for example.

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